Kingdom Roles

Ruler

The ruler is the primary leader of the kingdom. Unlike the other
leadership roles, a ruler uses one of three distinct titles, depending
on the current size of the kingdom. For a kingdom of size 1–20,
its ruler is known as a baron or baroness. For a kingdom of size
21–80, its ruler is known as a duke or duchess. A kingdom of size
81 or higher is ruled by a king or queen.

Benefit
A baron or baroness chooses one of a nation’s statistics
(Economy, Loyalty, or Stability) and modifies that score by
a value equal to the character’s Charisma modifier. A duke
or duchess chooses two of these values to modify. A king or
queen modifies all three values.

Councilor

The councilor ensures that the will of the citizenry is represented.

Benefit
Increase Loyalty by a value equal to the Councilor’s Wisdom or
Charisma modifier.

General

The General commands the kingdom’s armies and is a public hero.

Benefit
Increase Stability by a value equal to the General’s
Strength or Charisma modifier.

Grand Diplomat

The Grand Diplomat oversees international relations.

Benefit
Increase Stability by a value equal to the Grand Diplomat’s
Intelligence or Charisma modifier.

High Priest

The high priest guides the kingdom’s religious needs and growth.

Benefit
Increase Stability by a value equal to the High Priest’s
Wisdom or Charisma modifier.

Magister

The Magister guides a kingdom’s higher learning and magic.

Benefit
Increase Economy by a value equal to the Magister’s
Intelligence or Charisma modifier.

Marshal

The Marshal helps organize patrols and enforces justice in rural
and wilderness regions.

Benefit
Increase Economy by a value equal to the Marshal’s Dexterity or
Wisdom modifier.

Royal Assassin

The Royal Assassin can serve as a public executioner, a headsman,
or a shadowy assassin.

Benefit
Increase Loyalty by a value equal to the Royal Assassin’s
Strength or Dexterity modifier. Fear inspired by the Royal
Assassin reduces Unrest by 1 during each Upkeep phase.

Spymaster

The Spymaster observes the kingdom’s underworld and criminal
elements and spies on other kingdoms.

Benefit
Increase Loyalty, Economy, or Stability (Spymaster’s
choice) by a value equal to the Spymaster’s Dexterity or
Intelligence modifier. The Spymaster can change which value
he modifies during the kingdom’s Improvement phase (but
only once per phase).

Treasurer

The Treasurer organizes tax collection, and manages the treasury.

Benefit
Increase Economy by a value equal to the Treasurer’s Intelligence
or Wisdom modifier.

Warden

The Warden leads the kingdom’s defense and city guards.

Benefit
Increase Loyalty by a value equal to the Warden’s Strength
or Constitution modifier.

Kingdom Roles

The Rise of a Kingdom Suthainn